Drum Processing and Mixing: How do you get that big, full and deadly drum sound that Skrillex/Zomboy/Virtual Riot/etc. achieve?

better sample selection imo at a glance. but then again, how these would fit into a mix with other elements is all speculation. where did you pull the kick from?

tbh

its worth considering that it has to be a compressor with a super quick release setting if the sidechain is to manage to react in time in a 170+ context - - - it has to be able to go below at least 100ms — often at around 70 which is not all compressors that can do.

otherwise the consequence is often that you end up with something that sound like its over- limited. But I guess that sound is sort of accepted now. But there’s a long way from sounding like generic neuro dnb to something like teebee.
(that sounded unecessarily shit but in tryin to make a point, i like generic neuro too lol)

Id recommend not sidechaining anything with important transients like stabs or drum sounds

its fine to sidechain a pad or similar

or to use as fx where you use the sidechaining to cut or envelope whats going on within the timing of the sidechaining compressors release setting…

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Bro I feel that way about almost all of my samples especially when used in ableton live.

Cymatics terror drums samples are a huge help, rather than spending 30 minutes mixing & mastering my drums I spent $60 for a good amount of drums that are already mastered. I still add some eq & effects to give it the sound I want but for the most part the drums are very high quality.

i bet they are heavily processed already, you are better off mixing them yourself so you can fit them into the context of the track better. i find sample pack drums tend to sound like they stick out too much.

each to their own i guess.

its deffo worth practicing your drum eqing and compression (and buss compression too is very important) and using processed samples may hold you back a little

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