I haven’t downloaded a single pack of samples specific to one genre, ever.
Ok tbf since I joined here, I’ve gotten the Photek perc one and all the classic breaks, but basically haven’t used them at all yet. Except for the Amen I guess. Gonna sample that myself from my 7" reissue though, just because it’s tedious and completely unnecessary. Feels more like mine, then.
found out it wasnt photek but some old foley perc ting
There are some good sounds in there anyways.
I think it’s actually more work to use other peoples samples. Starting with midi data is easier and you have more control over the starting sound. You get to make something that fits, rather than forcing something to fit.
0 samples still…if you don’t count the hiphop vocal. ;]
The intro could use something. Or less. Anything but the way it is now.
For real, I feel like it’s better to not have dubstep sample packs if ya making dubstep cause then your drums might start sounding suspiciously similar to other people’s
And I feel like a solid 65% of a dubstep tune is really the drums
Where else are you getting drum hits from then? You guys aren’t recording your own drums, are you? So you are basically left with chopping up breakbeats (and maybe some good luck finding a great unused one easily). Or your own drum machines if own any. In a lot of bass music, the idea is to make the smallest drums so they stay out of the way of your bass. Sidechaining only helps so much if your kick has a ton of sub in it. Kick2 is a way more cookie cutter and predictable and acceptable result.
In the greater scheme of things, it sounds the same no matter what you tell yourself.
Some of them, yeah.
Sometimes.
It’s part of the process I’d say.
Personally I think the processing is the most important part, not where the drum sound originates. Especially with the great plugin synthesis options like Sugar Bytes Drum Computer, etc. For me my drums are always the same thing in the long run, stem or sample.
- channel eq
- saturation
- reductive/subtractive eq
- compression
- additive eq
And whatever cleanup of the original hit, topping and tailing etc first.
It’s so easy to overthink this part. The creative portion is in making the midi that triggers your hits. But the kick and snare are critical, because they are they anchors of your mix typically. By not processing them correctly, you are asking for signal to noise ratio issues with them later. You are stuck doing this work, no matter where they come from. Hunting down the “magic ones” is a waste of time and hdd space.
I’m talking about enjoying the process of finding or recording sounds, not how to process said sounds. Noise is not necessarily a bad thing either, in my opinion.
i’m talking about not using other peoples samples.
That’s cool. I don’t care where things come from, as long as the sounds inspire me to make something out of it. I’ve always been more into synthesis, this sampling thing is a pretty recent interest from my side.
in regards to sidechaining your sub to your kick, is almost equal importance to me depending on the bass; is to put upward compression on the kick. you can keep the kick density while moving even more of it out of the way of your sub.
https://xferrecords.com/freeware. OTT does an excellent job of it for a free plugin. The downward compression is not great, set it to 0% right away lol.
I love sampling, but it just made so much more sense when we had junk slow computers. for staple sounds, it is laborious. for field recordings, high quality instruments, or fast sound effects you still can’t beat it really.
I agree. But I like the laborious part too, kinda. Makes me go outside.
I love chopping breaks.
i got a great example for you on this though. in terms of using other peoples samples instead of just making them yourself.
without any names, i have purchased quite a few sample releases from reputable producers. But, when you pull up every single file that is a break; because of how they are made (not saved) anyone not aware of it will end up with a drifting mess. they are so far off it looks intentional. Ever noticed this? I mean, you would if you had made them instead of buying something. No?
it’s the same work fixing stuff. i think. it’s harder because it’s like dealing with an already bounced track. audio fx only. it gives away the chance of altering any of the parameters that are what usually cause you a headache in the first place.
I got a few packs there were on sale years ago that sound more geared towards like laid back hip hop beats. Everything is really clean (little compression, not layered, no reverb or other FX) so it gives a lot of opportunity to change how the drum hit sounds with further processing
I have never bought a sample pack.
I love building drums.
Vibes > sound palette > basic processing > technical nerd shit
imo ofc
@mks that is fucking sick!!!