Well, depends on the kind of music you make.
But, I’d start the track in session view. Start making clips in there.
You don’t have to be so linear as to like create complete arrangements with clips, then move through them by triggering scenes.
But, you’ll see once you get on it, you can trigger scenes that are like a base to work from. Like they have certain elements in time, in key, and then you can manipulate via macros in software with controller, or hardware or whatever, you can then start playing in the sections, playing instruments.
Like mks is saying, it is more like jamming. You can, live on the fly, create breakdowns by dropping parts out, or soloing elements.
There is just so much to do there.
MY workflow was to work from session to arrange, I can imagine working arrange to session then back again, whatever works, you know.
And again, I don’t know what kind of music you like.
But set up like a drum machine loop, like just an 808 loop going. Get that in a clip.
Then make another clip of a maniacal modulating synth line. Create 4 variations of that. Some that go up some that go down, one that kind of has a hook at the end, or a kind of rest/pause, something to create a blip in the beat.
Then trigger the drum clip.
Then trigger the synth clip. Check out follow actions, but you don’t need that stuff, you can trigger when you want to move them along.
Once you trigger the synth, start playing the synth, like the controls of the synth. Start with the lp filter low, the attack kinda long, the release very short, start opening the filter, shortening the attack increasing the release, keep doing this, and cycle to the next synth line on the beat.
Shit just starts to happen.
Figure out how you like to perform that moment, that 30 seconds of music.
Then add a bass line under that, do the same thing, see how you can modulate that over time.
Tracks just build themselves like this.