I’ve started messing with GB Studio, a software for creating games for the Game Boy. It can export ROMs that can be run on the real hardware, as long as you stick to the (rather extreme) limitations of the engine/hardware. The GB was released in 1989, fyi.
My plan is to make a 2D top-down scifi horror adventure, just so I can design some sounds and music for it. It’s compatible with a GB soundchip emulator tracker called hUGETracker, so I’ve been trying to get into that the last few days. It’s pretty similar to working with the NES chip emulation in Furnace tracker. I haven’t managed to wrap my head around the Wave channel yet, but it seems pretty powerful, compared to the fixed-volume Triangle channel that the NES uses.
To make the graphics, I’ve chosen Aseprite as my main software. I haven’t gotten very far regarding making anything usable for this game idea yet, but here’s a first sketch of some kind of “logo” for my main chiptune project Shabby Chip.