# # #_ _ _ # # # # # _ _ _ # # #
|= = = = = = = = = = = = = = = = = = = = = = = |
|U=u=u=u=u=u=u=u==u=u=u=u=u=u=u=u=U|
|= = = /o\ = = = = P A RA 'S= = = = /o \ = == =|
|= = = |_/ = = = = S T U F F = == = |__/ = ===|
|U=u=u=u=u=u=u=u==u=u=u=u=u=u=u=u=U|
|= = = = = = = = = = = = = = = = = = = = = = = |
|= = = = = = = = = =|NNN|= = = = = = = = = = |
|= = = = = = = = = =|NNN|= = = = = = = = = = |
|= = = = = = = = = =|NNN|= = = = = = = = = = |
Figured it’d be smart to collect the things I work with in its own thread. Chiptunes, 2-step, polymeter things, etc.
Linking to some posts in other topics here.
Here’s a link to my comments on the main Blender 4 tutorial.
My thread about how to use Western theory.
The last few days I’ve been working on a chiptune song in Furnace, a free multi-chip emulation tracker. So far I’ve been exploring the limitations of the Ricoh 2A03, which is the chip in the NES.
Here’s a screenshot showing some different windows and settings, as well as the sequencer (to the left), the pattern list (top left) and the effect list (to the right). It might look confusing, but it’s actually pretty straight forward.
The song is an attempt at the progressive jazz / funk style of Fearofdark, Tempest, or similar artists. The work is pretty slow, but it’s still nice to do.
It’s not ready for upload yet, but here’s another track I’ve made in the original FamiTracker a while back. I’ve shared it before in some other thread.
Here’s another things I’ve been working on, sampled my acoustic classical guitar with my burner phone, chopped, pitched and rearranged it into a Commodo style bassline. Perc is chopped clicking noises from the elevator leading to the Wizard’s tower.
Here’s that showcase of unfinished beats I uploaded like 2 years ago too.