Nice dreamy intro, love the texture and feel of the pulsating pad! The glitched out drums feel all over the place, which I assume they’re supposed to, so that’s cool! When the bass kicks in at around 1:15 there’s a lot of rumble all over that doesn’t seem intentional, so you might want to look into that. My overall impression is that there is no clear leading element, and that the main focus has been put on the drums and the whole glitchy feel (esp. in combination with the cool textured pad going on in the background). Still though, I feel like there’s a consistency to the track, which is nice!
Yesyesyes, love the first impression on this one! Great groove and cool feel. Guitar samples and flute in the background are both on point. I don’t have much to critique to give on this one. The stops are also a really nice touch which help drive the beat forward.
Cool sounding chops/stabs, yes! At first they sounded more like regular synth stabs but when the lower notes kicked in the formant sound changed and I started thinking of pitched vocal chops instead of synth stabs! 808/kick is nice and heavy, I like it! Snare might be a tad too loud in the mix imo compared to the hihats. The lead synth that comes in at 00:30 instantly gave me zomby vibes Nice work! Breakdown might be a bit too sparse considering you have so few elements going on. Consider adding some subtle bg-noise/city sounds or something like that to add a “texturised noisefloor” whenever the reverberation from the synth dies out.
The timbre of the second synth/pluck combined with the detuned delay (or whatever is going on, I can at least hear some detuning :p) makes it feel a bit out of place compared to the timbre of the rest of the mix imo. Idk, might just be personal taste etc.
First impression, hey, is this what they call trance? Stabs sound ok but a bit generic in my taste. The reversed noise-sweep-fx before the bass and lead kicks feels very “slapped on there” in one way + even though I imagine it’s in the correct tempo and so forth it still feels very late compared to the rythm and attack of the stabs.
Imo the bass sound doesn’t fit the more agressive feel and sound the main lead (which I assume has some sort of pitch envelope in the patch, making it all “woop woop”) is going for. Claps also sound overly compressed and very “EDM” in a bad way, and their bright nature combined with whatever reverb you’ve got on em, combined with the extra layer on the main synth, at around 1:11, makes it all too bright in the long ron. But hey, it might just be personal preference.
But I do really like the vocal feel on the main stab that at around 1:00.
The breakdown/changing of tempo doesn’t really fit the tune imo, even though I like the stopping / stuttering variation at around 2:15-2:22!
Overall I feel as though this tune needs more clearly defined verse/chorus sections, because imo you’re relying too much on riser to do that job for you. I find it easy to hear the ideas you’ve had while writing this song, I think, and that in it self is very good thing!
Funkel Im Wald1:
Highly experimental imo, and it feels kind of weird (in a good way I presume) in the beginning with the strange alien noises combined with the plucky melody. Again, I can kind of get an idea of the experimental vibe you’re going for but overall I feel as though the lack of structure isn’t helping you out in a good way.
I like the violent feel of the bass/808, the sweeps and swoops and the hats all fit together nicely! But at around 1:03 things start going haywire, when you change the root note of the song for some reason (?). Feels more like a test than a complete tune imo