Tuna - The Legend Continues


always good to have a few going


ah k thanks :slight_smile:


@cyclopian - you should have a link to my work in progress in your inbox…


OK I did my homework and finished smth

made a dubsteppy one which isnt usually what I do









@zij & cyclopian


@Harkat that’s a nice dark roller. The vocal samples aren’t working for me but the tune is dope. Love the little drum fills like at 3.52

@epnu love the melody in this! Maybe some variation in the snare would give it a bit more life. The subtle distortion on the bassline is :heart_eyes:

@BudSpencertron Steel Cop - those melodies!!! The gabba kicks are heavy as fuck. Really digging the way this switches from the intro into the main body. 10/10 TUNE!
Qrzsnd - this is so dope. Wonderful reverb. Wish it was longer.

@knobgoblin Badlands it’s decent but I’m not feeling it. Sorry!
Untitled Audiofile grimy. Reminds me of dälek. Digging this one hard. Love the way the last third starts to sound like it’s collapsing in on itself.

@cyclopian Untitled WIP this one definitely is going somewhere. I could see a John Caprenter/Terminator synth line coming in somewhere…
7-28-18 Eurorack 0.51 to 3.37 is sick. Brutalist architecture.

@zij OakdonGrid those beats are niiice. Love the way they stop/start. Feeling this as a WIP atm. Would love to hear a longer verison with more elements coming in



Really like that shimmery texture/pad and how youve mixed the reverby percussion to kinda sit in the back but still have some impact

Could benefit from more sharp edges and defined sections to have a bit more momentum maybe to get that grime beat energy. Good mix.


Nice stuff but feels like just the intro of a jungle tune. Like I was waiting for the melodic parts to get taken out and more drums and bass layered on and messed about with. Solid tho, that echoing chord with the sample over it works and rolls nicely


very strong work on that arpeggiated synth at the start on and I rate the aesthetic and texture of this tune. When it drops could benefit from more tension and to have the first bit going for longer before the breakdown.

Solid melodic base and nice use of that swelly reverb halfway through but drums gotta bang more imo


Really sick atmospheres. The plucked harp(?) sting with the jazzy blue chord echoing over it works A1. The abstract effected drum work here isnt usually my cup of tea and gets a bit long over 8 min but i cant deny its pretty well pulled off with loads of interesting, disorienting effects making for a good immersive quality if a bit overly busy. Impressive stuff and again the basic combo of drums+chord+harp thing is defoes a powerful vibe

Impressive attention grabbing busy tone/texture. Reminds me of broken note but improvised. Not q as memorable as the first but solid.


Good creepy gnarly synth stuff throughout, nice militant vibe but the dubsteppy/trappy skeleton underneath is a bit plain imo. Needs bongos or some sharp crunchy hat or more kicks or something. Rate all the vibey synth/distortion flair the tune though.

Sick how this almost drifts into jungle feel with the bass + 16s echoed perc thing near the start. Absolutely lovely chord pad thing halfway through. Woulda liked a bit more hooky structure and bringing back earlier sections but recognize thats not quite what youre doing here. Lovely thick sounscape throughout.

@zij & cyclopian

The basic distorted kick loop is very deadly. Like how it goes juuust out of step sometimes. The tension of that main kick loop with the reverbed hell sounds coming in is great and dread-y. Could do more to preserve tension as it goes on but the basic hook here is good and edgy. Like it.


@Harkat - yup it’s definitely just the intro at the minute. Will starting getting into the main tune soon.


cant follow thru with keeping up with tuna atm
this is just some wip bs to show some heart
just want to know if its too whatever this is lol

gonna listen around tomorrow !!


My internet is gone until I pay the billz, gonna check the tunas out then.


@Harkat quality intro. kick could hit a bit deeper. feeling the sample placements, nice use of space. yeah low end is heavy. definitely has the garage swing to it. could try different kick rhythms. hahah wtf is this crazy sample. second half bassline is great, reckon you could switch up the drums too. yeah this is wayy better than your stuff from a while back

@epnu dunno if you’re using reverb but these drums sound so well placed. feel like the sub is a bit too much though. texture is nice but it drowns out the drums. maybe you’re using a limiter on the master. could let the sub open up into midrange for the second bassline. oh yeah this second drop is really nice. nice bongo haha. would be cool to hear those strings change a bit

@sleepwalk_1980 have you shared this before? sounds familiar. the drums could be rougher. they sound promising but also a bit too clean for the jungle feel. it works as a beat though. could be a thing, jungle-influenced hiphop

@BudSpencertron steel cop is heavy. those kicks are making me laugh, so heavy. they dominate the mix a bit too much imo. all the sounds are well designed and with a better mixdown, this could be another mog banger. has those trademark melodic arps and everything

qrzsnd has a great intro. almost wanna hear a tune based on just the intro. not sure if the kicks work in this tune. they lack the punch of those snares. also that background atmosphere of detuned synths could be brought forward for a few bars, really interesting

@knobgoblin badlands vi looks like another legendary knobgobs jam. what a groove. that break section about 3 minutes in is great. not a fan of that midrange after though. preferred the weirdo melody from before. the groove is so interesting that its asking for some switchups. especially cos the drum sounds are quality. yeah again, that break section from 6 mins in… mad. imo it could be cut down towards the end, maybe the last minute

untitled audiofile is more direct. really nice snares on this one. could make the melody a bit louder, maybe that was intentionally quiet though. could be interesting to see a fully percussive version of this, might bring in some extra energy and unusual sound design. cos theres a hidden dance track in those snare patterns, under the atmospheric vibe

@cyclopian 140 wip has a floaty feel to it haha. its dark but the elements are all up in the air. those background hats could come in as the main pattern. the stab is nice, could lead into a crazier midrange

eurorack fun is fully atmospheric. yeah, yeah this is heavy. those swirling sounds are so good. crazy how you got something so heavy without clipping. tune really kicks off from 4 mins in. snare could be louder in that last section. that outro could be a whole tune by itself.

@hubb very happy. i know it goes against the name but i reckon this might be better without the water samples. the rhythm is too good to be buried under all that water. heavily layered tune, almost too well-layered. definitely busy


Not posted this one before. I have another tune with a similar break. I’m feeling the rougher drums, I’ll add some grit and see how it sounds. I’m probably going to bounce out the break so I can chop it up a bit. The hip hop angle is interesting… maybe a little hip hop section with some chopped accapella?


the beat is the water samples but i will take your thoughts back to the cave
super cheers


could do that, switching styles. or if thats too awkward, could have vocal snips placed here and there to add a rhythm


I like the switch to a hip hop beat idea. The tune is at 160 so a halftime switch to 80 should be fine given that that’s roughly the bpm for hiphop.